![]() ![]() This then develops into what sounds like the beginning of a progressive rock song, which then becomes a classically styled guitar piece. It starts of as Western underscoring, with a nylon string guitar, orchestral undertones and even some harmonica. Here we get an atmospheric piece mostly on the guitar. "Public Enemy" takes a completely different approach. This piece is one of the best opening themes for a video game that I've ever heard it has elements of other sci-fi epics like Star Wars, Halo, and Doctor Who, which combine to make an immensely satisfying piece of music. Subsequent sections place the focus on solo performances for soprano voice and piano, before ending with a romantic strings section reminiscent of "Dearest Helena" from the original and a recapitulation of the fanfare. After that, instead of going into techno mode as in the original game, Russell Brower offers a beautifully written Williams-esque brass section that builds into a battle theme which fans of the original will recognise as "The Death of the Overmind". After the piece introduces us to the new orchestral sound for this game, the composition transitions into the well-known opening from the original game, which sounds awesome with live instruments. This piece goes through so many different moods and emotions, and easily holds the listener's attention throughout. The soundtrack opens with the game's title track "Wings of Liberty", which is a brilliant orchestration and arrangement of several of the main themes from StarCraft and a fantastic opening to the soundtrack. A few synthesiser sounds are used as well, but they complement the epic sound of the orchestra and choir really well, as do the rock and Western styled guitars and percussion. All the main themes from the original game are intact, but this time round they sound so much better, because the music has been given the full orchestral, choir, and real live instrument treatment that this music deserves, and it sounds spectacular. Both Derek Duke and Glenn Stafford return from the original game along with Blizzard's new sound director Russell Brower, replacing Jason Hayes. In no small part thanks to the improved storytelling, the music of this game is an improvement over the original StarCraft. ![]() Whether this game becomes an official sport in South Korea is yet to be seen, but either way it is a masterpiece. The multiplayer through is easy to use and lives up to expectations and the single player story has had a lot of effort put into it, creating a story that's engaging, believable, and really entertaining. A brilliant game, it did everything a sequel should do - taking everything that made the original so good, improving on it, adding some cool new elements, focusing on what people liked best about the original. And finally here we are, with StarCraft II: Wings of Liberty, and it was worth that 12-year wait. 12 years - that's how long it took for StarCraft to finally get a sequel. ![]()
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